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Showing posts with the label patrick.dane@futurenet.com (Patrick Dane)

Overwatch 2

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Review Information Time played: 40 hours Platform: PC What is Overwatch 2? It changes the game from a 6v6 team shooter to 5v5, it brings new heroes and maps, and other changes you’d expect from a sequel but it also replaces the original Overwatch. That game isn’t made obsolete, it is actually inaccessible with developer Blizzard taking it offline. There's no Overwatch now, only Overwatch 2. It’s why it’s not best described as a ‘sequel’, despite the titular ‘2’. However, it also isn’t a ‘glorified patch’ either, as some have been keen to label it. Instead, I’ve come to think of it as an ‘overhaul’. An overhaul in design philosophy and structure, Overwatch 2 is a refocusing of what makes this team shooter’s formula unique. This is a second swing at a brilliant premise – an objective-based competitive game with defined RPG roles – that previously began to show stagnation by languishing in stale metas and failing to add new heroes for over two years. On the surface, Overw...

Horizon Forbidden West

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REVIEW INFORMATION (Image credit: Sony) Time played: 42 hours Platform: PS5 Horizon Zero Dawn didn’t demand a sequel. Its story felt complete when the credits rolled. We had taken Aloy from being an outcast of the Nora tribe to near-singlehandedly stopping a robotic apocalypse. That sense of resolution is increasingly rare for big-budget games of this size.  It leaves the question so did a Zero Dawn sequel need to be made at all? Of course, we wanted to return to the strange futuristic, prehistoric Earth, where robotic dinosaurs stalk the land and tribes of humans try to eke out a living beneath their feet. But did it need to exist? In Horizon Forbidden West , Guerrilla Games proves Aloy’s story does indeed deserve another chapter. The game’s a grand technical achievement that feels “next-generation” and, importantly, also captures smaller, more human details, too. Weight of the world (Image credit: Sony) In Horizon Zero Dawn, we take Aloy nothing to ...