Total War: Warhammer 3
Review Information Time played: 30 hours Platform: PC The fortress of Tzeentch is within sight. Our army has taken a beating from the Chaos God’s mutant fiends, and his twisted realm isn’t doing us any favors. It’s a fractured world of floating islands and arcane monoliths, all connected by a series of teleportation stones that will randomly transport my force somewhere across the map. If we can navigate the web of relays, we’ll make it to the stronghold for a final showdown with Tzeentch’s champion. If we can keep our army standing, we might just stand a chance. Throw in the swarms of cultists, horrors, and chariots chasing me across the campaign map, as well as the odd rival faction looking to muscle in on our march forward, and this tour across the Realm of Chaos is no walk in the park. It’s a frantic dungeon crawl; a race against time that embraces all the fantastical absurdities of Warhammer in a cataclysmic set piece. None of this is typical of a Total War game. What...